Success! Domain hist-sdc.com was analyzed on Wednesday 16. November 2016!

DomainsData.org: Scenario Design Center/Centre

  • Title:
    Scenario Design Center/Centre
  • Age:
    15 years old
  • Alexa Rank:
    3,555,020
  • Total Sites Linking In (Alexa):
    52
  • Domain's IP Country:
  • Status Code:
    OK
  • IP Address:
    208.109.181.199
  • Description:
    Scenario Design Center aims to provide you with utilities and ideas to create custom scenarios for use with titles released by John Tiller Software as well as John Tiller's and Paul Bruffell's games from HPS Simulations.
  • Keywords:
hist-sdc.com Whois Information:
  • 1.
    Domain Name:
    hist-sdc.com
  • 2.
    Domain Age:
    15 years old
  • 3.
    Name Server 1:
    ns39.domaincontrol.com
  • 4.
    Name Server 2:
    ns40.domaincontrol.com
  • 5.
    Created:
    Sunday 18. February 2001
  • 6.
    Expires:
    Sunday 18. February 2018
  • 7.
    Domain Registrar:
    godaddy.com, LLC
Website Important Html Tags:
  • TAG
    TEXT
  • div
    Most of the content related to the site has been happening on the related
  • div
    It only occurred to me that I probably left the impression on the FB page that the only optimal formation was the one that I had done the graphics for ... e.g. one big long line, with horse on the wings -and the thing is, that wouldn't entirely be right ...
  • div
    ... so the blog here has become a bit static (my fault as well as too many medium choices) - I have had the opportunity to do some OOB work and it has me thinking that about a variety of possibilities.
  • div
    Of course, by extension, this sort of thinking can also be applied to the published title; which is to say I am in the process of doing some OOB structure and command structure tinkering within REN. Mostly this is about experimentation with units that include pike and shot elements within a single unit. There has not really been a lot of testing of this sort of unit, although I think that this was included in one of the updates to REN, so it would be interesting to see how this would work out. 
  • div
    I also read some about applying negative values to some of the modifiers and it would be interesting to see how these would actually work. I guess it is conceivable that if you accept that a shot component was going to avoid melee combat if at all possible and a pike component of that same unit would step in to protect their shot component; which basically means that a given unit with both shot and pike would not be meleeing with its entire manpower in the context of a standard scale of 100 meters and 15 or 20 minutes per turn.
  • div
    Why the Mookerhyde map?  (See above) - whatever I do will be entirely hypothetical in the sense that this map is just a really useful map in that you can design a river crossing assault.defense or meeting engagements. You don't even need to use the river in some situations (which in effect means that there might be several scenarios using the same forces on this map).
  • div
    The other major reason is -this map is simply big -and armies in this period were not so big... you would be talking about 20-30,000 men per side ... tops with a more probable strength probably under 20,000... or more simply put ... should have a relatively (when compared to the map) smaller footprint -so there should be ample room to maneuver and set up a battle line. In fact I guess that is probably supposed to be the main point of these:
  • div
    Phase I: Both sides enter map
  • div
    Phase II: Defending side determines where to site a battle line ... attacking side locates defending side and sites their own line (in effect think of this as a way to replicate a player determined battle set up). And yes, there probably should be some incentives to do this in something consistent with a given period.
  • div
    More as it happens ... it gives me something to blog about here.
  • div
    I wanted to thank Masséna for taking the time to discuss the concept of creating a custom OOB (for a campaign OOB of all things - not a small one).
  • h3
    Site Blog for www.hist-sdc.com
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    SDC Blog
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    Search SDC
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    Rich's Blog
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    Your donation or purchase helps fund the site...
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    Fri, 17 Jun 2016 01:23:00 +0000
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    The status that I can share
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    Fri, 17 Jun 2016 01:13:00 +0000
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    Not Dead ... Working
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    Thu, 31 Dec 2015 12:04:00 +0000
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    No Donation Drive for 2016
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    Wed, 14 Oct 2015 10:00:00 +0000
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    BPW version 1.01 update available now.
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    Sat, 12 Sep 2015 03:14:00 +0000
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    Resolving the church 'crisis'...
  • b
    Vengeance.
  • b
    HPS Simulations.
hist-sdc.com IP Information:
  • 1.
    Ip Address:
    208.109.181.199
  • 2.
    Country:
    United States
  • 3.
    Status Code:
    OK
  • 4.
    Region Name:
    Arizona
  • 5.
    City Name:
    Scottsdale
  • 6.
    Zip Code:
    85260
  • 7.
    Speed test:
    19.9 ms
hist-sdc.com Alexa Information:
  • 5 Websites linking to hist-sdc.com:
  • maintracker.org
  • earthlink.net
  • rutracker-pro.org
  • somethingawful.com
  • angelfire.com
  • Websites related to hist-sdc.com:
  • home.datacomm.ch
  • epinions.com
  • s.teoma.com
  • Top Keywords from Search Engines:
  • sdc.com, mapmod, jison, panzer campaigns, napoleon's battles scenarios
Site Screenshots:
  • Screenshot created on Wednesday 16. November 2016

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Google Ranking Screenshots:
  • Screenshot created on Wednesday 16. November 2016

    This is a Google Top 10 results' screenshot for keyword Scenario Design Center/Centre created on Wednesday 16. November 2016.
    The position for keyword Scenario Design Center/Centre is: 1
    Google Ranking Position checked from US (United States of America) Ip Address on Wednesday 16. November 2016.
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